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Posts Tagged ‘Cinema’

Cinema Using Technology 4D

Friday, March 25th, 2011

Cinema 4D has a brand new application that will allow you to import a layered Photoshop ‘psd’ file, then map the individual layers in Z space. Currently, PlaneSmart is displayed on the home page of the Ciniversity Maxon web site with download option and installation instructions. Ciniversity is a great resource itself and has many tutorials and ‘goodies’ that are available to members and non members alike. When you download the PlaneSmart plugin, unzip the download and you will see a PlaneSmart folder that has Cinema library files. Go to the plugins directory of your Cinema 4D R12 installation and copy this entire folder to the plugins folder of your installation. I always copy new files sets like this to keep the original download in a discreet labeled location. If there are any issues later, any question about exactly what you downloaded, any updates, you will have the original to review and compare.

It’s fun just to import a few different Photoshop files just to see the layering and camera option effect. When you examine the project file that this import creates, you see the layers of your Photoshop file created as separate planes. The plane objects in turn, have materials applied and if you view the materials, you will see material properties chosen, such as Luminance and the texture file for this property, is the Photoshop psd file. It is a little bit to track down and understand but basically the layers and certain channels have been mapped to plane objects in Cinema 4D. If there is an Alpha property chosen for the material, it will map to the alpha channel of the Photoshop file.

If you take a look around using the viewport options you can see the 3D construction of your Photoshop file. If you look from the side, for example, you will see the layers staggered in Z space at the default 10 cm setting. It is very easy to build upon your Photoshop import. The very nature of how it handles this structure is its own idea of how to use and layer photographs. Using plane objects with photographs applied as materials, you can mimic this plugin behavior to create your own collage of 3D spaced images and then explore other possibilities within Cinema 4D.

How To Build Your Own Home Cinema

Friday, December 4th, 2009

Here are 5 general categories of equipment, devices or/and other apparatus to create build a home cinema:

Input Device – first things first, you need some sort of player to access your favorite movie. There are many choices – HDTV, Blu-ray, DVD player, VCD player, and you can also use your personal computer or video game systems. Of course each has its own pros and cons.

Processing Device – it usually provides a more enhanced “home cinema” experience by using standalone AV receiver/preamplifier and sound processor for complex sound formats.

Audio Output – most people are contented with 2 speakers and extra subwoofer but you can add more as you desire.

Video Output – your choices include a HDTV display, LCD TV, plasma TV, video projector, rear-projection TV or for those with tight budget, a typical CRT TV can also do the trick.

Atmosphere – the style of the chairs, movie posters, vending machine, specialized furniture, sophisticated or theatrical room interiors or any other ideas you could possibly think that will make you or your guest to actually think and feel they are inside a movie house.

Apparently, the more you want to experience a real cinematic home viewing the more it will cost you. But you don’t really have to buy very expensive devices. You can start one piece at a time. Also remember that it takes true creativity and resourcefulness to put up your very own home cinema.